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AI Insights · Timothy · October 2023

Top 5 Slime Games on Android in Latin America Q3 2023

Discover the performance trends of the top 5 slime games on Android in Latin America during Q3 2023, including downloads, revenue, and active users.

Top 5 Slime Games on Android in Latin America Q3 2023

During the third quarter of 2023, the top 5 slime games on Android in Latin America showcased varying performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each app fared:

Bruno - My Super Slime Pet experienced a significant decline in weekly downloads, starting from 337K in late June and dropping to 53K by the end of September. Despite this, weekly revenue showed a modest increase, peaking at around $106 in late July before stabilizing around $70 by the end of the quarter. Weekly active users saw fluctuations, starting at 848K in late June, peaking at 1M in early July, and ending at 738K by late September.

Super Slime Simulator: DIY Art had a more stable performance with weekly downloads ranging from 107K at the end of June to 58K by the end of September. Revenue fluctuated slightly, with a peak of $140 in early July and settling around $72 by the end of September. The app's active users decreased from 485K in late June to 291K by the end of the quarter.

My Talking Slimy: Cat Friends saw a steady rise in weekly revenue, starting at $328 in late June and reaching $3K by mid-September. Weekly downloads were relatively stable, fluctuating between 35K and 54K throughout the quarter. Active users also showed a positive trend, increasing from 74K in late June to 99K by the end of September.

Slime Simulator Time: 3D ASMR had no recorded revenue during this period. Weekly downloads varied, starting at 40K in late June, peaking at 38K in late August, and dropping to 16K by the end of September. Active users followed a similar trend, decreasing from 112K in late June to 60K by the end of the quarter.

World of Slime Simulator Games showed an increase in weekly downloads, starting from zero in late June and reaching 3.9K by early September before dropping slightly to 1.7K by the end of the quarter. Revenue remained low, peaking at $23 in late August. Active users increased from 2.4K in late June to 6K by early September before declining to 4.1K by the end of September.

These insights highlight the varying degrees of success and user engagement among the leading slime games on Android in Latin America. For more detailed analysis and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2023